planningnanax.blogg.se

Uncharted realms
Uncharted realms













uncharted realms

In the 1360s DR, it was believed that all sciences and devotions to be placed in the item must come from the same discipline (in contrast to magical items of the time that could have spells of different schools). Quality materials were required, as well as the psionic power, devotion, or science required to be installed in the object. The process of empowerment of a psionic item paralleled the enchantment of a magical item in many ways. Psionic items were objects that had been "empowered" through psionic techniques, being imbued with the mental energies of their creators. From 1372 DR, they were only grouped into disciplines. ĭuring the 1360s DR, psionic powers were categorized as "sciences" or "devotions", which were in turn grouped into "disciplines". All psionicists possessed formidable mental discipline in order to properly use their psionic powers. Psionic power could be activated much faster than either divine or arcane magic. Use of psionic power did not require spell components. Nevertheless, after the Year of Wild Magic, 1372 DR, the results of psionic powers were magical in nature and psionics and conventional magic were fully transparent to one another, interacting just as magic did with itself, though not all spellcasters were aware if this was possible. Not even deities of magic like Mystra and Shar could stop a psionic creature using its powers. Instead, a psionic creature was itself its own Weave. In contrast to the spellcasting of conventional magic, psionics did not draw power from the Weave (nor the Shadow Weave, or any other external power) and did not need it to function. Psionics was fueled by the internal magic of one's own mind and life-force, similarly to ki, using this power to produce psionic effects.















Uncharted realms